介绍

全网很火的爱心Html代码 代码如下

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
    <TITLE>F.</TITLE>
     <meta charset="utf-8">

    <META NAME="Generator" CONTENT="EditPlus">

    <META NAME="Author" CONTENT="">

    <META NAME="Keywords" CONTENT="">

    <META NAME="Description" CONTENT="">

    <style>
        html,
        body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: #fff;
        }
  
        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }
    </style>

</HEAD>

<BODY>
  </script>

    <canvas id="pinkboard"></canvas>

    <script>
        /*
  
                                * Settings
  
                                */

        var settings = {

            particles: {

                length: 500, // maximum amount of particles

                duration: 2, // particle duration in sec

                velocity: 100, // particle velocity in pixels/sec

                effect: -0.75, // play with this for a nice effect

                size: 30, // particle size in pixels

            },

        };

        /*
  
        * RequestAnimationFrame polyfill by Erik Möller
  
        */

        (function() {
            var b = 0;
            var c = ["ms", "moz", "webkit", "o"];
            for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
                window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
                window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]
            }
            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame = function(h, e) {
                    var d = new Date().getTime();
                    var f = Math.max(0, 16 - (d - b));
                    var g = window.setTimeout(function() {
                        h(d + f)
                    }, f);
                    b = d + f;
                    return g
                }
            }
            if (!window.cancelAnimationFrame) {
                window.cancelAnimationFrame = function(d) {
                    clearTimeout(d)
                }
            }
        }());

        /*
  
        * Point class
  
        */

        var Point = (function() {

            function Point(x, y) {

                this.x = (typeof x !== 'undefined') ? x : 0;

                this.y = (typeof y !== 'undefined') ? y : 0;

            }

            Point.prototype.clone = function() {

                return new Point(this.x, this.y);

            };

            Point.prototype.length = function(length) {

                if (typeof length == 'undefined')

                    return Math.sqrt(this.x * this.x + this.y * this.y);

                this.normalize();

                this.x *= length;

                this.y *= length;

                return this;

            };

            Point.prototype.normalize = function() {

                var length = this.length();

                this.x /= length;

                this.y /= length;

                return this;

            };

            return Point;

        })();

        /*
  
        * Particle class
  
        */

        var Particle = (function() {

            function Particle() {

                this.position = new Point();

                this.velocity = new Point();

                this.acceleration = new Point();

                this.age = 0;

            }

            Particle.prototype.initialize = function(x, y, dx, dy) {

                this.position.x = x;

                this.position.y = y;

                this.velocity.x = dx;

                this.velocity.y = dy;

                this.acceleration.x = dx * settings.particles.effect;

                this.acceleration.y = dy * settings.particles.effect;

                this.age = 0;

            };

            Particle.prototype.update = function(deltaTime) {

                this.position.x += this.velocity.x * deltaTime;

                this.position.y += this.velocity.y * deltaTime;

                this.velocity.x += this.acceleration.x * deltaTime;

                this.velocity.y += this.acceleration.y * deltaTime;

                this.age += deltaTime;

            };

            Particle.prototype.draw = function(context, image) {

                function ease(t) {

                    return (--t) * t * t + 1;

                }

                var size = image.width * ease(this.age / settings.particles.duration);

                context.globalAlpha = 1 - this.age / settings.particles.duration;

                context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);

            };

            return Particle;

        })();



        /*
  
        * ParticlePool class
  
        */

        var ParticlePool = (function() {

            var particles,

                firstActive = 0,

                firstFree = 0,

                duration = settings.particles.duration;

            function ParticlePool(length) {

                // create and populate particle pool

                particles = new Array(length);

                for (var i = 0; i < particles.length; i++)

                    particles[i] = new Particle();

            }

            ParticlePool.prototype.add = function(x, y, dx, dy) {

                particles[firstFree].initialize(x, y, dx, dy);

                // handle circular queue

                firstFree++;

                if (firstFree == particles.length) firstFree = 0;

                if (firstActive == firstFree) firstActive++;

                if (firstActive == particles.length) firstActive = 0;

            };

            ParticlePool.prototype.update = function(deltaTime) {

                var i;

                // update active particles

                if (firstActive < firstFree) {

                    for (i = firstActive; i < firstFree; i++)

                        particles[i].update(deltaTime);

                }

                if (firstFree < firstActive) {

                    for (i = firstActive; i < particles.length; i++)

                        particles[i].update(deltaTime);

                    for (i = 0; i < firstFree; i++)

                        particles[i].update(deltaTime);

                }

                // remove inactive particles

                while (particles[firstActive].age >= duration && firstActive != firstFree) {

                    firstActive++;

                    if (firstActive == particles.length) firstActive = 0;

                }

            };

            ParticlePool.prototype.draw = function(context, image) {

                // draw active particles

                if (firstActive < firstFree) {

                    for (i = firstActive; i < firstFree; i++)

                        particles[i].draw(context, image);

                }

                if (firstFree < firstActive) {

                    for (i = firstActive; i < particles.length; i++)

                        particles[i].draw(context, image);

                    for (i = 0; i < firstFree; i++)

                        particles[i].draw(context, image);

                }

            };

            return ParticlePool;

        })();

        /*
  
        * Putting it all together
  
        */

        (function(canvas) {

            var context = canvas.getContext('2d'),

                particles = new ParticlePool(settings.particles.length),

                particleRate = settings.particles.length / settings.particles.duration, // particles/sec

                time;

            // get point on heart with -PI <= t <= PI

            function pointOnHeart(t) {

                return new Point(

                    160 * Math.pow(Math.sin(t), 3),

                    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25

                );

            }

            // creating the particle image using a dummy canvas

            var image = (function() {

                var canvas = document.createElement('canvas'),

                    context = canvas.getContext('2d');

                canvas.width = settings.particles.size;

                canvas.height = settings.particles.size;

                // helper function to create the path

                function to(t) {

                    var point = pointOnHeart(t);

                    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;

                    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;

                    return point;

                }

                // create the path

                context.beginPath();

                var t = -Math.PI;

                var point = to(t);

                context.moveTo(point.x, point.y);

                while (t < Math.PI) {

                    t += 0.01; // baby steps!

                    point = to(t);

                    context.lineTo(point.x, point.y);

                }

                context.closePath();

                // create the fill

                context.fillStyle = '#ea80b0';

                context.fill();

                // create the image

                var image = new Image();

                image.src = canvas.toDataURL();

                return image;

            })();

            // render that thing!

            function render() {

                // next animation frame

                requestAnimationFrame(render);

                // update time

                var newTime = new Date().getTime() / 1000,

                    deltaTime = newTime - (time || newTime);

                time = newTime;

                // clear canvas

                context.clearRect(0, 0, canvas.width, canvas.height);

                // create new particles

                var amount = particleRate * deltaTime;

                for (var i = 0; i < amount; i++) {

                    var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());

                    var dir = pos.clone().length(settings.particles.velocity);

                    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);

                }

                // update and draw particles

                particles.update(deltaTime);

                particles.draw(context, image);

            }

            // handle (re-)sizing of the canvas

            function onResize() {

                canvas.width = canvas.clientWidth;

                canvas.height = canvas.clientHeight;

            }

            window.onresize = onResize;

            // delay rendering bootstrap

            setTimeout(function() {

                onResize();

                render();

            }, 10);

        })(document.getElementById('pinkboard'));
    </script>
  

</BODY>

</HTML>
最后修改:2022 年 11 月 17 日
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